Posts Tagged ‘Wii’

DateDec 17, 2007
Resident Evil: Umbrella Chronicles

I’m not a Resident Evil fan. There, I said it, and I don’t regret it. But when it comes to on-rails shooters, it doesn’t matter what the source material is. I just like shooting stuff as it pops up being my only concern. Resident Evil: Umbrella Chronicles is such a throwback to light gun arcade [...]

DateDec 11, 2007
Zack & Wiki: Quest for Barbaros’ Treasure

Anybody who’s anybody would do nothing other than heap loads of flowery praise on Zack & Wiki. I wish I could be cool like that. Unfortunately, I hate this game. I think Zack & Wiki has managed to piss me off more than any other game I’ve played on Wii. So what’s the big deal? [...]

DateDec 7, 2007
Ghost Squad

It’s about time. It’s about time light gun games are coming to Wii. And Ghost Squad makes for a great start. Sure, it’s a cheesy, over-the-top foray into a terrorist-killing fantasy, but you’d be hard pressed not to find its histrionic dialogue and chunky graphics amusing and somewhat charming. When the president of the United [...]

DateNov 25, 2007
Donkey Kong Country (Virtual Console)

On first release, Donkey Kong Country received a lot of praise for its use of pre-rendered 3D graphics. Thirteen years later, however, those graphics have not aged well. The 3D effect is cheesy and, at times, downright ugly. This is the perfect opportunity to expose the game for what it really is: an overrated, average [...]

DateNov 9, 2007
Super Mario Bros. 3 (Virtual Console)

When Super Mario Bros. 3 was ported to the Game Boy Advance, I had very mixed feelings about it. On one hand, it still proved to be a solid, challenging, and rewarding platformer that sported the updated graphics from Super Mario All-Stars. The downside was that Nintendo added some unnecessary and annoying tweaks to the [...]

DateNov 4, 2007
Mercury Meltdown Revolution

You may think the Wii was made for first-person shooters, but you are wrong. The Wii was actually made for tilt puzzle games, and we’ve had a pretty good run so far with Super Monkey Ball and Kororinpa. Mercury Meltdown is a little different from those, however. It uses the Wii remote in its sideways [...]

DateOct 23, 2007
Another Import Hits the Virtual Console

Three more games were released on the Virtual Console today: Lunar Pool (500 points) and Ninja JaJaMaru-kun (600) for the NES and Golden Axe III (800) for the Sega Genesis. Of particular interest is that Ninja JaJaMaru-kun is an import game from Japan. On that same note, Golden Axe III has, technically, never been released [...]

DateOct 4, 2007
Nintendo’s “Wiimote” gets cushion

TOKYO – Nintendo’s “Wiimote” is getting a cushion cover. The Japanese gamemaker’s Wii machine has become a global hit among players young and old alike who use its wandlike remote control for fishing, golfing, tennis and other video games. To help prevent accidents and soften possible blows, Nintendo Co. is shipping for free rubbery silicone [...]

DateOct 1, 2007
New Virtual Console Titles

Only two titles made the Virtual Console list on October 1st, but they are both [once] Japan-only games. Sin and Punishment for the Nintendo 64 is an on-rails shooter by Treasure and goes for 1200 Wii points. Super Mario Bros.: The Lost Levels saw a US release years ago in Super Mario All-Stars, but this [...]

DateSep 23, 2007
Metroid Prime 3 Corruption

The Wii remote instantly brings to mind pristine first-person shooter controls, but early games have failed to offer a truly definitive FPS experience. Part of the problem is that the IR method is inherently flawed. Aiming within the confines of a sensor bar restricts how you play, where the wrong movement can throw your point-of-view [...]