Posts Tagged ‘Virtual Console’
Jun 6, 2008
Sin & Punishment (Virtual Console)
Jun 6, 2008
I’m sure we all have our complaints about the Virtual Console service, but one thing you have to admit is pretty cool is Nintendo’s decision to release games that were previously only available in Japan. Of course, these come with the stipulation of an inflated price. In the case of Sin & Punishment, as I [...]
Apr 11, 2008
Super Mario World (Virtual Console)
Apr 11, 2008
I can’t think of a game I have played and beaten as many times as Super Mario World. This is the quintessential 2D platformer, perhaps only bested by Super Mario Bros. 3. Admittedly, Super Mario World doesn’t feel as old-school or as difficult as Mario 3, but I confess to being very biased, here. Super [...]
Nov 25, 2007
Donkey Kong Country (Virtual Console)
Nov 25, 2007
On first release, Donkey Kong Country received a lot of praise for its use of pre-rendered 3D graphics. Thirteen years later, however, those graphics have not aged well. The 3D effect is cheesy and, at times, downright ugly. This is the perfect opportunity to expose the game for what it really is: an overrated, average [...]
Nov 9, 2007
Super Mario Bros. 3 (Virtual Console)
Nov 9, 2007
When Super Mario Bros. 3 was ported to the Game Boy Advance, I had very mixed feelings about it. On one hand, it still proved to be a solid, challenging, and rewarding platformer that sported the updated graphics from Super Mario All-Stars. The downside was that Nintendo added some unnecessary and annoying tweaks to the [...]
Aug 18, 2007
Devil’s Crush (Virtual Console)
Aug 18, 2007
Pinball is evil. Shooting for the next high score becomes an obsession that takes up weeks of a person’s life, and the task is not made easy when the ball keeps falling in the worst possible places. You could say pinball is a kind of hell. In Devil’s Crush, pinball is hell. No, really. What [...]
Jun 25, 2007
Shockman (Virtual Console)
Jun 25, 2007
There are programs out there that let you make your own computer games without knowing any programming languages. These games end up being pretty bad and only enjoyable to the person who made it (and maybe his/her immediate friends). Shockman feels like one of those games. It looks and plays cheap. It doesn’t help that [...]
Jun 20, 2007
Bomberman ‘93 (Virtual Console)
Jun 20, 2007
Bomberman has been around for a while, but its gameplay hasn’t changed much over the years. These retro releases are proof enough of that. It’s still primarily about blowing up bricks, collecting power-ups, and trapping other players with bombs.
This version of Bomberman is about as basic as Bomberman can get. And that’s not necessarily bad. [...]
Jun 7, 2007
Streets of Rage 2 (Virtual Console)
Jun 7, 2007
In the world of beat-’em-ups, it feels like the whole world is against you. You can’t pass through any street or building without random thugs trying to run you over with motorcycles or beat you senseless with pipes and knives. This isn’t just another day in the life, though, since you are on a mission [...]
May 9, 2007
Bonk’s Revenge (Virtual Console)
May 9, 2007
While Nintendo had Mario and Sega had Sonic, Hudson had Bonk. What sets Bonk apart from the big boys is his gigantic head. As the name suggests, Bonk can destroy enemies and certain blocks by hitting them with his head. This can be done by standing underneath the object and jumping, standing next to the [...]
May 8, 2007
Chew-Man-Fu (Virtual Console)
May 8, 2007
Like most of the TurboGrafx games showing up on the Virtual Console, Chew-Man-Fu is fairly obscure and probably not known to a lot of you. It’s an action/puzzle game with embarrassingly heavy doses of Chinese stereotyping. It hasn’t aged so well, either, having been originally released in 1990 and showcasing some rather plain graphics and [...]

