Posts Tagged ‘Simulation’
Nov 30, 2007
Jam Sessions
Nov 30, 2007
Avid gamers, the bitter truth is: guitars win girls, not Halo skills. Luckily for you (and me, I’ll admit), there’s something that can help. And no, it’s not Guitar Hero. Guitar Hero is about playing along to somebody else’s music (which is admittedly pretty cool). Jam Sessions is about giving you the freedom to create [...]
Sep 29, 2007
Animates!
Sep 29, 2007
Raising an animal requires a fair amount of patience. This couldn’t be any more true for Animates, a pet simulator that’ll tax your tolerance for boredom like no other game before it. Let’s clear this up right now to save you some time: Animates is boring. Granted, pet simulators aren’t known for their gripping gameplay, [...]
Apr 2, 2007
Amazing Island
Apr 2, 2007
Amazing Island is an interesting, little gem that probably didn’t sell well, because the goofy box art, cheesy name, and vague commercials don’t explain what’s really going on inside. When you are told you can make your own monsters, you literally make your own monsters. The game’s main draw is its “patented” monster-maker, a unique [...]
Jan 14, 2007
Hamsterz Life
Jan 14, 2007
It seems like Ubisoft wants to reinvent how we view hamsters. Back when my cousin had a pet hamster, I remember it being a dull creature who’s only memorable moment was when he bit my finger while I was trying to pet him. In Ubisoft’s Hamsterz life, the little critters are not only much nicer [...]
Dec 26, 2006
Horsez
Dec 26, 2006
In Ubisoft’s Horsez for the Nintendo DS, you play the role of Ginger, a young blond who joins a horse riding school in France. You join Ginger on her first day as she meets the riding school officials. Once you’ve gotten the basic rundown on all the rules and activities from the head of the [...]
Dec 16, 2006
Dogz
Dec 16, 2006
A game where you go to the pet shop, pick out a dog, take him home, and teach him tricks—does it sound familiar? Well, if the premise seems similar, the execution certainly isn’t. Ubisoft’s Dogz, a pet simulation game for the Nintendo DS, covers all the bases and provides a new take on raising a [...]
Dec 11, 2006
Trauma Center: Second Opinion
Dec 11, 2006
Nobody enjoys going to the doctor. If you aren’t in pain when you leave thanks to the doctor lying about “this isn’t going to hurt,” you leave embarrassed, because he/she made you drop your pants in front of him/her. It’s important work, though, and I’m sure we’ve all dreamed about being a doctor at some [...]
Apr 18, 2006
Brain Age: Train Your Brain In Minutes A Day!
Apr 18, 2006
It isn’t very often that a piece of educational gaming software proves entertaining. The NES saw a heavy amount of them, with games starring Sesame Street characters, Barbie and Donkey Kong. These games could’ve had simple addition and subtraction or child level reading. Regardless of what it was, some proved helpful, while [...]
Apr 15, 2006
Trauma Center: Under The Knife
Apr 15, 2006
The biggest challenge when it comes to developing for the DS is taking full advantage of its features. We have the dual screens, the touch screen, microphone and built-in wireless adapter. Most owners of the handheld desire games to take advantage of the touch screen as much as possible. This is because [...]
Jan 5, 2006
The Urbz: Sims in the City
Jan 5, 2006
It didn’t take The Sims Hot Date/Vacation/Makin’ Magic/Bustin’ Out/Livin’ Large/Unleashed for me to realize that Maxis had tapped the well of originality. With all the busty expansion packs and “deluxe” versions of the original game available, I find it somewhat surprising that The Urbz: Sims in the City has even met a release date. After [...]

