Posts Tagged ‘Platform’

DateApr 25, 2008
Teenage Zombies: Invasion of the Alien Brain Thingys

Zombies are usually relegated to being the enemy, not the hero, but when alien brain thingys invade the Earth, it makes sense to recruit the only beings (however dead they may be) who like the taste of brains. And that’s really Teenage Zombie’s biggest selling point: it’s silly. Cutscenes involve a lot of amusing banter [...]

DateApr 11, 2008
Super Mario World (Virtual Console)

I can’t think of a game I have played and beaten as many times as Super Mario World. This is the quintessential 2D platformer, perhaps only bested by Super Mario Bros. 3. Admittedly, Super Mario World doesn’t feel as old-school or as difficult as Mario 3, but I confess to being very biased, here. Super [...]

DateMar 9, 2008
Bubble Bobble Double Shot

You, like me, probably have fond childhood memories of playing Bubble Bobble. Those kind of nostalgic, rose-colored glasses can get you through some pretty hard times, but it just doesn’t work with this DS version. It’s easy to pinpoint the problem, too. The cooperative multiplayer mode–which is what has always made Bubble Bobble fun–is not [...]

DateMar 5, 2008
New Zealand Story Revolution

So you want a story before you go to bed? Very well, I’ll tell you the story of New Zealand. Once, there was a little kiwi bird whose friends were kidnapped by a leopard seal. To rescue them, this kiwi had to brave spike-ridden mazes and run from crazy owls riding flying toy ducks, and [...]

DateDec 29, 2007
Cookie & Cream

Even after three years, there still aren’t a lot of DS games that make good use of the whole dual screen aspect, and those that do usually aren’t particularly great games, anyway. Say hello to Cookie & Cream. This adorable bunny duo spreads their teamwork across two screens, so Cookie gets the top and Cream [...]

DateNov 25, 2007
Donkey Kong Country (Virtual Console)

On first release, Donkey Kong Country received a lot of praise for its use of pre-rendered 3D graphics. Thirteen years later, however, those graphics have not aged well. The 3D effect is cheesy and, at times, downright ugly. This is the perfect opportunity to expose the game for what it really is: an overrated, average [...]

DateNov 9, 2007
Super Mario Bros. 3 (Virtual Console)

When Super Mario Bros. 3 was ported to the Game Boy Advance, I had very mixed feelings about it. On one hand, it still proved to be a solid, challenging, and rewarding platformer that sported the updated graphics from Super Mario All-Stars. The downside was that Nintendo added some unnecessary and annoying tweaks to the [...]

DateOct 17, 2007
Drawn to Life

It’s not easy to be an artist when using the DS’s stylus. And that’s okay. Drawn to Life won’t penalize you for having crappy drawings. Drawing in this game is purely for your own enjoyment, whether your drawings are realistic works of art or kindergarten scribbles (which can be very amusing). But drawing is an [...]

DateMay 9, 2007
Bonk’s Revenge (Virtual Console)

While Nintendo had Mario and Sega had Sonic, Hudson had Bonk. What sets Bonk apart from the big boys is his gigantic head. As the name suggests, Bonk can destroy enemies and certain blocks by hitting them with his head. This can be done by standing underneath the object and jumping, standing next to the [...]

DateMar 31, 2007
Sonic and the Secret Rings

Did you hear the news? Sonic the Hedgehog for the 360 and PS3 is a terrible game. Hey, I can’t make this stuff up. But instead of porting and dumbing-down an already bad game to Wii, Sega opted to create something new for Nintendo. Sonic and the Secret Rings foregoes the adventure aspect of late [...]