Posts Tagged ‘Editorial’
Jul 30, 2005
Paying That Full Price
Jul 30, 2005
As we all know, pretty much any new game nowadays (unless specifically stated otherwise by the developer/publisher), is priced at $49.99 when released on the market. This pertains to all the genres, and has been that way for a long time. But when you really come to think of it, is that $49.99 really worth [...]
Jul 25, 2005
Licensed vs. Composed Music
Jul 25, 2005
Now to keep this as simple and organized as possible, I will first talk solely about licensed music, how it’s been used this generation and then what I feel are the pros and cons of it. Then I will do the same for the next section, just obviously talking only about composed music. Then I [...]
Jul 9, 2005
The Promised LAN
Jul 9, 2005
I will always consent when someone asks me to be in a video game tournament. It doesn’t matter if I’m not familiar with the game. I can’t pass up the opportunity to test my skills which have been in the making for 21 years now. When I was younger, I received a $20 gift certificate [...]
Jun 14, 2005
Nintendo, Revolution, and the mentality of an underdog
Jun 14, 2005
Patience is a virtue. For Nintendo fans, it’s a requirement. Take Nintendo’s upcoming console: the Nintendo Revolution. We still don’t have final system specs, we still haven’t seen any games, and we know very little outside of online and backwards compatibility. Why, then, is Nintendo’s approach so frustrating? It’s frustrating because Nintendo seems to be [...]
Apr 22, 2005
Nintendo, Revolution, and the Future
Apr 22, 2005
Let me begin this thing by saying that I love Nintendo and I always have. When I hear the word Nintendo, my reaction is Pavlovian. I immediately associate them with all of their classic games and remarkable history. Growing up with Nintendo games more than anything else, they’re who I identify with gaming. I don’t [...]
Apr 15, 2005
What Happened To Gaming?
Apr 15, 2005
25 very long years. That’s how long we’ve been fortunate to have access to the greatest hobby in the world. We’ve seen 8 bits, we are seeing 128 bits. We’ve held a rectangular block controller, we’ll be holding a tv remote. We’ve played consoles stacked on top of each other, we’ve seen game storage media [...]
Jan 17, 2005
The Highs and Lows of Nintendo in 2004
Jan 17, 2005
In 2003, Nintendo’s performance, and more specifically, that of the GCN, could have been considered underwhelming. After the quality (and quantity) of 2002, with such huge franchise titles as Super Mario Sunshine, Resident Evil, an original 3D Metroid, a new Legend of Zelda overseas, Star Fox Adventures, and the highly critically acclaimed but commercially unsuccessful [...]
Jan 2, 2005
GameCube Top 10 of 2005
Jan 2, 2005
As this generation of consoles comes to a close and news of the Revolution is released it may be easy to forget there are still some great games coming out for the GameCube. Sure you may have a pile of un-played games from 2004 but every gamer knows anticipating the big releases is as big [...]
Jan 1, 2005
Will Nintendo’s Arrogance Lead to Their Undoing?
Jan 1, 2005
For the better part of a decade, I’ve been gaming. I own a GameCube, an Xbox, a PS2, and a GBA, and every Nintendo console dating back to the NES, with the exception of the Virtual Boy. As such, I profess that I’m a huge geek. So much so that I highly respect Gunpei Yokoi, [...]
Dec 28, 2004
Top 10 Nintendo Moments of 2004
Dec 28, 2004
2004 was a great year for Nintendo. From start to finish, we had a non-stop surge of great moments. We had the DS, we had news of the new Legend of Zelda, and we even had a couple new Mario games. But what were the absolute best things about this year? No need to worry, [...]

