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Resident Evil 0 Review

— Written by Justin Joseph

Now just what are those few faults that were mentioned at the very beginning of this? Well one thing is loading times. EVERY SINGLE DOOR in this game has a loading sequence. Meaning when you go to open a door, or set of doors, the screen will change from the in-game play to a completely black one with just that door or doors in it and force you to watch a rather annoying open sequence. Now this was done in part to help heighten the suspense level as you wouldn’t see what was going to be in the next room until the screen reappeared. But having every single door do that can just be downright annoying sometimes. This is especially evident when you have to backtrack at certain points in the game and there’s nothing for you to be worried about. But if you’re willing to get over that somewhat minor detail as well as some points in the game where some effects just seem a bit out of place, you will have absolutely no problem loving the graphical atmosphere that is RE0!

Any and all players of this game, be prepared to be dazzled with just how great this experience is brought to you throughout the use of incredible music and sounds!

If you think just those sounds you hear outside your bedroom door or window at night is all that’s going to be in this game to scare you, THINK AGAIN! Moaning, groaning, spine chilling songs of the night, they are ALL in this game!

Oh yes, RE0 features a good number of different vocalizations when it comes to the zombies giving off their cry of suspense. Now of course many probably wouldn’t even care to pay attention to that sort of thing since the main thing you’ll be worrying about is how to get them on the ground in a puddle of their own blood. But since you’re actually playing RESIDENT EVIL, why not listen closely to just how creepy and authentic sounding those zombies really are? Some of them growl more than others, some just moan like you might do waking up at 6:00 a.m. for school, and some even gag on their own blood curdling throats! Try having a stereo surround sound system cranked up at night and it’ll be even worse!

Whatever sound you could possibly imagine from a horror movie, you will most definitely hear it! There’s the sudden “crashing” of creatures to give you a little jump in the nerves, there’s the outburst of a zombie on the floor that you thought was dead that wanted to take one last bite out of your ankle, just so much! If you really want a game that has a good shot at giving you some chills here and there. RE0 is a likely candidate!

Even the music is simply there to be coupled with the sounds to give you that bone chilling experience of a true survival horror! Now there will be some themes that you might recognize the overall delivery to since many of the RE games utilize them, but there are also some unique score that will simply amaze you with how well composed they truly are! If you’ve seen the Exorcist, if you’ve seen the Friday the 13th or Nightmare on Elm Street movies, you can understand the music that comes with this game. Now of course that doesn’t mean you will hear music that comes from those movies, but if you are familiar with what they bring, you will understand what this game has! There are the rapid paced themes that will do a good job of making your heart race, there are the more serene ones that allow to feel calmer since there are no dangers around you. Then there is the music that is simply meant to say, hey, stay alert, there might be danger looking around that VERY corner!

Really the only complaint that could be founds with this game is that the characters you control throughout the game, Billy and Rebecca, just don’t really talk a whole lot. Most of what you’ll hear them say to each other is when you choose to split it up for some reason or regroup and you hear those repetitive one-liners. “I’ll go check over there!.” “This way!” “Follow me!” “You stay here.” “Let’s split up.” “Regroup!” Of course Billy and Rebecca don’t say the same things, but there isn’t a real variety to their lines, so after about the first hour or so of the game, they almost become obsolete. Yes they do speak a fair bit more during some of the cutscenes, but it doesn’t really make up for how bland it can be during the actual gameplay. This is especially evident during the first half of the game since there isn’t a large number of cutscenes.

So to sum this all up, RE0 does an incredible job showing off the very reason why it’s yet another entry in Capcom’s infamous survival horror franchise. The sounds of the zombies and various environmental effects along with the appropriated music just make this for one heck of an experience!

Just like many of the other RE games on the market, RE0 sports the rather unique gameplay mechanics that you either seem to love or hate. There’s really no middle ground here. RE0’s gameplay is specialized through the used of fixed point camera angles, and how you control the characters with them is rather interesting so to speak.

This game couldn’t really be defined by having any kind of perspective because there just really isn’t one. It wouldn’t be correct to call this a third person game because the camera isn’t behind you all the time since it has predetermined fixed points. Pretty much in every area you explore throughout this game, there will be different points of the camera influence how your exploring goes! Sometimes it will be third person, sometimes it will be a complete aerial view and sometimes the view will come right from the floor!

What makes the gameplay mechanics so interesting? Well when you have the camera fixated at points like it is in this game and how you actually have to defend yourself, the gameplay is forced to be the way it is. So most of the time throughout this game, you will actually be pushing the control stick away from you, meaning UP, to make whomever you’re controlling move forward. So say you go through a door and in the next room the camera is fixed at the end of a longer hallway and you see your character in front of the very door you just came through at the other end. You don’t hold down on the control stick to make the character move through the hallway, you hold it up! Can this game a little confusing? Yes it can. Can this be frustrating? Well that depends, but really only should if you allow it to. Like stated in the Learning Curve section, all it takes is a little patience and practice. Even if you’ve only played RE4 before this, it’s really not as difficult as you might originally think. Holding the stick left still makes you turn left and holding the stick still makes you turn right, and if the camera happens to be behind you, pressing up actually does make you walk forward. But pretty much any time you want to move your character forward, even if you are facing to one of the sides, you still have to press up on the control stick.

It’s a mechanic that can indeed frustrate players, but after a while it really does just become second nature to you! So if you’re willing to get past this rather interesting gameplay setup (which there are more than one to choose from actually), then doing everything else just isn’t a problem! You hold R and press A to use whatever weapon you might be holding, and that holds true for all the other games as well. You still check things with A and access you main menus with Y. Nothing else has changed, you simply have to get used to how the game feels with regards to it now being considered “archaic.”

However, the biggest aspect when it comes to RE0’s gameplay is the teamwork. Pretty much from the get-go, Billy and Rebecca decide to cooperate with each other and take on these gruesome monsters together. Yes at first their “relationship” is a bit rocky since neither really knows much about the other, but they eventually get past a lot of their tensions and develop a true friendship. They both care about each other and work well together, that is, if you allow them to.

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