Warner Bros. Interactive Entertainment has awarded Majesco Entertainment a licensing agreement for video game rights to the hhighly popular Warner Bros. Animation Teen Titans television series, based on DC Comics characters, airing on Cartoon Network and Kids' WB. Developed by Artificial Mind & Movement (A2M), the exciting superhero action adventure published by Majesco and licensed by Warner Bros. Interactive Entertainment, is scheduled for release later this year on Game Boy Advance and in 2006 for play on the Xbox video game system from Microsoft, PlayStation 2 computer entertainment system, and Nintendo GameCube.
"Teen Titans characters are widely popular in both comic books and on television, and we are excited to introduce these young superheroes to the video game audience," said Ken Gold, vice president of Marketing at Majesco. "We are confident that Teen Titans will appeal to video game players of all ages as it promotes the important themes of friendship, teamwork and perseverance throughout this action-packed game."
"The Teen Titans super heroes lend themselves to being strong videogame characters with their action and humor filled adventures," said Jason Hall, senior vice president of Warner Bros. Interactive Entertainment. "We look forward to working with Majesco on quality games that will appeal to action adventure players, as well as the fan base of the television series and the comic books."
In Majesco's Teen Titans, players switch control in real time between heroes Robin, Starfire, Beast Boy, Cyborg and Raven, so that they can capitalize on the Teen Titans' unique moves and abilities. The action takes place in a crime-ridden city featuring the notorious villains Slade, Overload, Jinx, Gizmo, and Mammoth. While advancing through hostile environments in this multi-player and multi-level game, players will uncover an in-depth storyline containing many exciting twists and turns.
"Teen Titans characters are widely popular in both comic books and on television, and we are excited to introduce these young superheroes to the video game audience," said Ken Gold, vice president of Marketing at Majesco. "We are confident that Teen Titans will appeal to video game players of all ages as it promotes the important themes of friendship, teamwork and perseverance throughout this action-packed game."
"The Teen Titans super heroes lend themselves to being strong videogame characters with their action and humor filled adventures," said Jason Hall, senior vice president of Warner Bros. Interactive Entertainment. "We look forward to working with Majesco on quality games that will appeal to action adventure players, as well as the fan base of the television series and the comic books."
In Majesco's Teen Titans, players switch control in real time between heroes Robin, Starfire, Beast Boy, Cyborg and Raven, so that they can capitalize on the Teen Titans' unique moves and abilities. The action takes place in a crime-ridden city featuring the notorious villains Slade, Overload, Jinx, Gizmo, and Mammoth. While advancing through hostile environments in this multi-player and multi-level game, players will uncover an in-depth storyline containing many exciting twists and turns.
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