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Posted on April 4th, 2005 - 1188 Reads

A Look Back - Tecmo Bowl

General Nintendo Special



Many gamers who have some loyalty to Nintendo in their nature believe the NES generation has been their best so far. The Nintendo Entertainment System (NES) sold over 60 million units worldwide when it launched in 1985. Millions of Nintendo fans believe gaming truly started here, as countless franchises got their fame on this console. Whether it was the iconic Super Mario Bros., the legendary Legend of Zelda and even Final Fantasy. The NES was the platform for all major gaming genres, and we got hundreds of games to enjoy because of it. This also included sports titles. Hockey was started on the NES with Ice Hockey and Blades of Steel. Heck even Dodgeball managed to make it on the system. One sports franchise, football, had countless games to deliver the famous bone crunching event. One of them that started the core gameplay of arcade football was Tecmo Bowl.

Tecmo Bowl is an excellent representation of the NFL in its heyday. It features some of the original teams, including 12 in total. Many will say the very best teams are Chicago, New York and Los Angeles. Each have incredible players on both offense and defense, so winning with either of those teams is always an excellent possibility. Whether it's Chicago's Walter Payton and Mike Singletary, New York's Lawrence Taylor and Joe Morris or LA's Bo Jackson and Marcus Allen, there's absence of superstars.

Just like Blades of Steel did with hockey, Tecmo Bowl did an excellent job of bringing the atmosphere of football to life. Regardless of the presentation being solely sprite-based, each and every game within is an exciting one. It's especially that way when two human players are facing off, as it becomes even more unpredictable. Tecmo Bowl is not only an excellent game for friends, family and strangers to play each other in, but it's great to play by yourself. With the difficulty of each game increasing after each win, you are bound to face a tough challenge when finally managing a visit to the Tecmo Bowl.

One of the great things about playing Tecmo Bowl was its simplicity. Countless gamers never want to go near sports games these days for the sheer fact of how overwhelming they can be. If you don't have a basic level of knowledge for the sport to start, chances are you won't know what's going on. Understanding the core rules and principles of the sport and how they are played in real life can greatly assist in executing them in a videogame. Thankfully Tecmo Bowl's playbook is hardly complex, so there's no reason for people to not be able to play it.

The playbook for every team in the game consists of four plays, that's it. Most of them utilize two running plays and two passing plays. But there are exceptions with some teams having one run play and three passing plays. Plays were easy to decipher in terms of what they did and selecting them was simple. You simply had to look at the circles on a certain play screen that represented your players. The arrows showed where a particular player would go once the play began. If it's a run play, the quarterback simply tosses the football behind him to the tailback and you run with him as far down field as you can. With a pass play, the QB automatically takes a few steps backwards, and you have to keep your eye on any of two to three wide receivers. Wide receivers are those you would pass to, given that they're not being covered. You chose who the pass would go to with A and pass with B, simple as that. You just had to be careful not to throw to someone being watched or you ran a high risk of that defender catching the ball instead.

To make the game more interesting though, Tecmo Bowl introduced the concept known as 'play sniping'. There are four plays in a team's offensive playbook. When on defense, you get to view this very playbook. When you're defending, you simply choose the play that you think the opposing team may be running. If you happen to be correct, you've 'play sniped' and your defensive line and other players will immediately storm the line of scrimmage. The line of scrimmage is where the ball is placed at the beginning of the play, and what you have to cross to gain positive yardage. But when a play is sniped successfully, chances are you're losing yards. The standard is having four opportunities to gain ten yards before having to punt (kick) it to the other team or risk going for it on the fourth try and either getting the first or losing the ball.

Kicking couldn't have been simpler either in Tecmo Bowl. It is done with the beginning kick off and kick offs after touchdowns. There was also punting if you didn't get the first down as well as field goals. Touchdowns net your team six points with one more after an extra point kick and field goals pad your score by three. When the kick play begins, there is a meter at the top of the screen. Stopping the meter when the bar is full gives your kick the maximum distance it can have. Anywhere else is more relative. You just have to be careful not to kick accidentally stopping it with no meter full, or the ball will not go too far. All the action is accompanied by memorable music, even if most of the game uses one theme. There are different celebratory tracks when you do something beneficial to your turn as well.

Tecmo Bowl is just one of those NES games that anyone could love. Fan of football or not, you could have fun because of how balanced the game is. A lot of luck is involved when playing both the computer and other people. The whole play sniping feature boosts the suspense of every play, because the defense can have a great game on either side if successful. It will never stop being enjoyable to run a kick off back for a touchdown, run for 20 or more yards or intercept the ball when on defense. Tecmo Bowl may not incorporate every single aspect of professional football, but it doesn't matter. It's more than fun to play, and if you haven't yet had a chance to experience it, it's highly recommendable.

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